#EEXpat II, Day 15 – Coins. Using ‘War’ from Day 8 and ‘the thing that broke before I could test’ it from Day 11, I am feeding the Euros faster and faster to keep the machine guns crackling and the blood spilling.
Disco house
#EEXpat II, Day 14 – Your disco house on the hill. Dual projectors, long LED stripe and a light. And of course… Disco!

Your abandoned house in the forest
#EEXpat II, Day 13 – Your abandoned house in the forest. Mobile wildscreening setup with a power generator, a stage light and a projector.

The Guitar
#EEXpat II, Day 7 – Actually it’s Makis‘ guitar, Gretsch Model Rancher XXL.
Read more “The Guitar”The Stairs
#EEXpat II, Day 4 – Your stairs. It’s magic and I know how to do it… With a tension belt that is holding a projector on a column. And a lot of feedback, which is flowing upstairs. Obviously.

Videofeedback Type 1
#EEXpat I, Day 20 – Videofeedback (another). Playing with the Feedback Installation Type 1 and recorded everything. The challenge here is that the videosignal is neither stable nor strong. and most of the common capture cards will blueback because they think they’ve lost it. I first converted with a cross-scaler and then captured via DVI/FullHD.
The Ceiling
The Bomb
#EEXpat I Day 17 – The Bomb. An audiovisual outdoor installation with audioreactive Pixel-LED stripes, Videomapping, a Cylinder Hat and a Big Red Button. The Music is a piece from ‘The Cromatics’.

Flashback
#EEXpat Day 11 – Flashback. Today I have built an improvised mini-studio from a desk with aluminium foil. In front of it a TV magnifying glass for the special effects. There is a slave flash in the box that fires when a photo of the subject is taken with a flash from the front. It is supposed to support the illumination of the image, but used the other way around it interferes with the ability to be captured by cameras. There was another outcome, which you can see in animation.
Distortions
#EEXpat I on day 10 – Distortions (of the self). Think of each of them as separate distorting mirrors in a magic cabinet. I always wanted to develop things like these as simple interactive eye catchers to play with.